Part of Me
Part of me is a single-player 3D puzzle platformer that drives the player to think about big physiological questions. The player is asked questions along with their journey to get the city’s power core back up and running. They are given the opportunity to upgrade their limbs or just brace their last human limbs heaping them human. The player’s limbs wear down and they have to get them replaced or braced throughout the game and eventually the player can replace all their parts. As the players' parts wear down they will have an increasingly harder time with completing each level as their former body becomes obsolete.
Credits
Ryan Corning - Lead Producer
Michael Russo - Producer
Zach Ginsburg - Designer
James Ofori - Designer
Joseph Tecce - Designer
Mac Soulsby - Designer
Jenny Caplan - Artist
Samuel Ray - Artist
Maximus Lorah - Programmer
Spencer Bohl - Programmer