Launch Time Diner
Launch Time Diner is intended to be a relaxing, hilarious, yet thought provoking experience. We plan to do this by having a wacky art style and having all objects in the reach of the player be intractable. This combined with the interactions that the player will have with customers will give off the relaxing and comedic feel we’re going for. Players will ask themselves questions like “Could I enlarge this tentacle then chuck it at the customer and have them react?”. However, players will still need to put thought into what they serve customers because of the flavor and ordering system, as serving customers the wrong thing will hinder the progression of the approval meter. All of these features combined will deliver the desired relaxing, hilarious, and thought provoking experience we are aiming for.
Credits
Ryan Corning - Lead Producer
James Ofori - Designer
Joseph Tecce - Designer
Jenny Caplan - Artist
Laeticcia Le - Artist
Egor Fesenko - Programmer
Bradley Chamerlain - Programmer
Matthew Esslie - Programmer